©2020 by Monday Meeting.

    How small studios take on large projects with Brett Morris & Chad Ashley

    Updated: Nov 7, 2018

    Audio File:



    Main Discussion:

    How do small studios hand large projects? Specifally the new R&F project for NAGA.

    • This spawned from a tweet that Chad sent out recently.

    Ranger and Fox's latest project for NAGA.

    NAGA FLAGSHIP VIDEO

    Naga + Flagship Video

    NAGA + Process


    • Animatics start with very low poly geo, etc.

    • All production files are very organized and optimized, trim the fat

    • Must be "readable" by anyone who opens the files.

    • Most cities in the spot had some sort of proxy to optimize scene, changeable in case client changes their mind

    • Rendered at about 1 min per frame using RedShift and Deadline. Rented a box with 8 x 1080ti's

    • Use Deadline for C4D, AE, etc..



    Questions:


    Kelly: What management tool are you shifting over to instead of Monday?

    • For project management: Used Monday.com, moved to Basecamp and now Favro


    Andres V: How many people were involved?

    • Core team of 6:

    • BRETT MORRIS

    • STEPHEN PANICARA

    • BLAKE FAWLEY

    • OSCAR MAR

    • PATRICK GOSKI

    • RICH NOSWORTHY Additional help from:

    • TERKEL GJERVIG

    • MERK VILSON

    • LANCE ASHTON SLATON

    • ECHOLAB.


    Neil C: Project management & organisation could be an online course in itself. Do you think there would be any benefit in standardizing these practices actoss the industry. For example, there could be a common point of reference for freelancers/studios collaborating on projects remotely?

    • No, it would be very hard to standardize. So many types of projects, file structures, internal networks, etc.


    Eftee: Could you explain a little how do you organise your projects folders? Do you have a folder for RND files... for C4d assets? How do you name an update c4d file? Do you xxxx_001.c4d.. do you u use dates? xxxx_1210.c4d


    Pedro: For projects like this one where there are some flat UI elements, do you prefer to render them as object textures in C4D or composite them in After Effects?

    • Mostly comped in AE