How do small studios hand large projects? Specifally the new R&F project for NAGA.
This spawned from a tweet that Chad sent out recently.
Ranger and Fox's latest project for NAGA.
Animatics start with very low poly geo, etc.
All production files are very organized and optimized, trim the fat
Must be "readable" by anyone who opens the files.
Most cities in the spot had some sort of proxy to optimize scene, changeable in case client changes their mind
Rendered at about 1 min per frame using RedShift and Deadline. Rented a box with 8 x 1080ti's
Use Deadline for C4D, AE, etc..
Kelly: What management tool are you shifting over to instead of Monday?
For project management: Used Monday.com, moved to Basecamp and now Favro
Andres V: How many people were involved?
Core team of 6:
RICH NOSWORTHY Additional help from:
LANCE ASHTON SLATON
Neil C: Project management & organisation could be an online course in itself. Do you think there would be any benefit in standardizing these practices actoss the industry. For example, there could be a common point of reference for freelancers/studios collaborating on projects remotely?
No, it would be very hard to standardize. So many types of projects, file structures, internal networks, etc.
Eftee: Could you explain a little how do you organise your projects folders? Do you have a folder for RND files... for C4d assets? How do you name an update c4d file? Do you xxxx_001.c4d.. do you u use dates? xxxx_1210.c4d
Pedro: For projects like this one where there are some flat UI elements, do you prefer to render them as object textures in C4D or composite them in After Effects?
Mostly comped in AE