How small studios take on large projects with Brett Morris & Chad Ashley

Updated: Nov 7, 2018

Audio File:



Main Discussion:

How do small studios hand large projects? Specifally the new R&F project for NAGA.

  • This spawned from a tweet that Chad sent out recently.

Ranger and Fox's latest project for NAGA.

NAGA FLAGSHIP VIDEO

Naga + Flagship Video

NAGA + Process


  • Animatics start with very low poly geo, etc.

  • All production files are very organized and optimized, trim the fat

  • Must be "readable" by anyone who opens the files.

  • Most cities in the spot had some sort of proxy to optimize scene, changeable in case client changes their mind

  • Rendered at about 1 min per frame using RedShift and Deadline. Rented a box with 8 x 1080ti's

  • Use Deadline for C4D, AE, etc..



Questions:


Kelly: What management tool are you shifting over to instead of Monday?

  • For project management: Used Monday.com, moved to Basecamp and now Favro


Andres V: How many people were involved?

  • Core team of 6:

  • BRETT MORRIS

  • STEPHEN PANICARA

  • BLAKE FAWLEY

  • OSCAR MAR

  • PATRICK GOSKI

  • RICH NOSWORTHY Additional help from:

  • TERKEL GJERVIG

  • MERK VILSON

  • LANCE ASHTON SLATON

  • ECHOLAB.


Neil C: Project management & organisation could be an online course in itself. Do you think there would be any benefit in standardizing these practices actoss the industry. For example, there could be a common point of reference for freelancers/studios collaborating on projects remotely?

  • No, it would be very hard to standardize. So many types of projects, file structures, internal networks, etc.


Eftee: Could you explain a little how do you organise your projects folders? Do you have a folder for RND files... for C4d assets? How do you name an update c4d file? Do you xxxx_001.c4d.. do you u use dates? xxxx_1210.c4d


Pedro: For projects like this one where there are some flat UI elements, do you prefer to render them as object textures in C4D or composite them in After Effects?

  • Mostly comped in AE


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